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Text File  |  2004-08-04  |  67KB  |  2,295 lines

  1.  
  2. /***********************************************************************
  3.  
  4. Environmental Entities
  5.  
  6. ***********************************************************************/
  7.  
  8. /***************************************************
  9. ragdoll boney
  10. ***************************************************/
  11.  
  12. model env_ragdoll_boney {
  13.     "skin"                            "skins/monsters/zombies/boney.skin"
  14.     mesh                            models/md5/monsters/zombies/boney/boney.md5mesh
  15.     anim af_pose                    models/md5/monsters/zombies/boney/af_pose.md5anim
  16. }
  17.  
  18. entityDef env_ragdoll_boney {
  19.     "inherit"                        "env_ragdoll_gibbable_base"
  20.     "editor_color"                    "1 .5 0"
  21.     "editor_mins"                    "-8 -8 -8"
  22.     "editor_maxs"                    "8 8 8"
  23.     "editor_ragdoll"                "1"    
  24.  
  25.     "editor_usage"                    "Ragdoll for monster_zombie_boney"
  26.  
  27.     "spawnclass"                    "idAFEntity_Generic"
  28.     "bleed"                            "1"
  29.     "sleep"                            "1"
  30.     "smoke_wound_flesh"                "bloodwound.smoke"
  31.  
  32.     "model"                            "env_ragdoll_boney"
  33.     "articulatedFigure"                "monster_zombie_bernie"
  34.     "snd_bounce"                    "bodyparts"
  35. }
  36.  
  37. /***************************************************
  38. ragdoll mummy
  39. ****************************************************/
  40.  
  41.  
  42. export fred {
  43.  
  44.     options -prefix MUM_
  45.     mesh    models/mapobjects/alphalabs3/vagary/mummy.mb -dest models/md5/environments/mummy
  46.     anim    models/mapobjects/alphalabs3/vagary/mummy.mb -dest models/md5/environments/mummy
  47. }
  48.  
  49.  
  50.  
  51. model env_ragdoll_mummy {
  52.     mesh                            models/md5/environments/mummy.md5mesh
  53.     anim af_pose                    models/md5/environments/mummy.md5anim
  54. }
  55.  
  56. entityDef env_ragdoll_mummy {
  57.     "editor_color"                    "1 .5 0"
  58.     "editor_mins"                    "-8 -8 -8"
  59.     "editor_maxs"                    "8 8 8"
  60.     "editor_ragdoll"                "1"    
  61.  
  62.     "editor_usage"                    "Ragdoll for mummy"
  63.  
  64.     "spawnclass"                    "idAFEntity_Generic"
  65.     "bleed"                            "1"
  66.     "sleep"                            "1"
  67.     "smoke_wound_flesh"                "bloodwound.smoke"
  68.  
  69.     "model"                            "env_ragdoll_mummy"
  70.     "articulatedFigure"                "env_mummy.af"
  71.     "snd_bounce"                    "bodyparts"
  72. }
  73.  
  74. entityDef env_ragdoll_mummy_fixed {
  75.     "editor_color"                    "1 .5 0"
  76.     "editor_mins"                    "-8 -8 -8"
  77.     "editor_maxs"                    "8 8 8"
  78.     "editor_ragdoll"                "1"    
  79.  
  80.     "editor_usage"                    "Ragdoll for mummy"
  81.  
  82.     "spawnclass"                    "idAFEntity_Generic"
  83.     "bleed"                            "1"
  84.     "sleep"                            "1"
  85.     "smoke_wound_flesh"                "bloodwound.smoke"
  86.  
  87.     "model"                            "env_ragdoll_mummy"
  88.     "articulatedFigure"                "env_mummy_fixed.af"
  89.     "snd_bounce"                    "bodyparts"
  90. }
  91.  
  92. /***************************************************
  93. Invisible object for frame commands...
  94. ***************************************************/
  95.  
  96. export fred {
  97.  
  98.     mesh    maps/fred/inviso.mb -dest models/md5/environments/inviso
  99.     anim    maps/fred/inviso.mb -dest models/md5/environments/inviso
  100. }
  101.  
  102. model env_inviso {
  103.     mesh                            models/md5/environments/inviso.md5mesh
  104.     anim enprotuberide                models/md5/environments/inviso.md5anim {
  105.     frame 2                            trigger tube1
  106.      frame 3                            trigger tube1e
  107.     frame 3                            trigger tube1
  108.     frame 22                        trigger tube2
  109.     frame 23                        trigger tube2e
  110.     frame 24                        trigger tube2
  111.     frame 33                        trigger tube3
  112.     frame 34                        trigger tube3e
  113.     frame 35                        trigger tube3
  114.     frame 59                        trigger tube4
  115.     frame 60                        trigger tube4e
  116.     frame 61                        trigger tube4
  117.     frame 73                        trigger tube5
  118.     frame 74                        trigger tube5e
  119.     frame 75                        trigger tube5
  120.     frame 83                        trigger tube6
  121.     frame 84                        trigger tube6e
  122.     frame 85                        trigger tube6
  123.     frame 90                        trigger tube7
  124.     frame 91                        trigger tube7e
  125.     frame 92                        trigger tube7
  126.     frame 95                        trigger tube8
  127.     frame 96                        trigger tube8e
  128.     frame 97                        trigger tube8
  129.     frame 105                        trigger tube9
  130.     frame 106                        trigger tube9e
  131.     frame 107                        trigger tube9
  132.     frame 125                        trigger tube10
  133.     frame 126                        trigger tube10e
  134.     frame 127                        trigger tube10
  135.     frame 138                        trigger tube11
  136.     frame 139                        trigger tube11e
  137.     frame 140                        trigger tube11
  138.     frame 150                        trigger tube12
  139.     frame 151                        trigger tube12e
  140.     frame 152                        trigger tube12
  141.     frame 155                        trigger tube13
  142.     frame 156                        trigger tube13e
  143.     frame 157                        trigger tube13
  144.     frame 166                        trigger tube14
  145.     frame 167                        trigger tube14e
  146.     frame 168                        trigger tube14
  147.     frame 178                        trigger tube15
  148.     frame 179                        trigger tube15e
  149.     frame 180                        trigger tube15
  150.     frame 182                        trigger tube16
  151.     frame 183                        trigger tube16e
  152.     frame 184                        trigger tube16
  153.     //frame 189                        trigger tube17
  154.     frame 190                        trigger tube17e
  155.     //frame 191                        trigger tube17
  156.     }
  157.  
  158. anim enproglass                    models/md5/environments/inviso.md5anim {
  159.     
  160.     frame 6                        trigger tube_explosion
  161.     frame 4                        trigger tube_explosion_light
  162.     frame 10                    trigger tube_explosion_light
  163.  
  164.     frame 21                        trigger first_glass_explosion1
  165.      frame 20                        trigger glasslight1
  166.      frame 25                        trigger glasslight1
  167.  
  168.  
  169.  
  170. //    frame 10                        trigger first_glass_explosion1
  171. //    frame 12                        trigger first_glass_explosion2
  172. //    frame 14                        trigger first_glass_explosion3
  173. //    frame 23                        trigger glassexplosion1
  174.  
  175. //     frame 32                        trigger glasslight1
  176.     frame 85                        trigger fred2white
  177.     
  178.     }
  179.  
  180.  
  181. }
  182.  
  183. entityDef env_inviso {
  184.     "editor_color"                    "1 .5 0"
  185.     "editor_mins"                    "-16 -16 0"
  186.     "editor_maxs"                    "16 16 64"
  187.                                     
  188.     "spawnclass"                    "idAnimated"                            
  189.     "model"                            "env_inviso"
  190.     "anim"                            "enprotuberide"
  191. }
  192.  
  193.  
  194.  
  195.  
  196.  
  197.  
  198.  
  199. /***************************************************
  200. player_with_all_guns
  201. ***************************************************/
  202.  
  203. export fred {
  204.  
  205.     options -prefix PLAYER_ -ignorescale
  206.  
  207.  
  208.     addoptions -keepmesh MP_head_uachelmetmesh
  209.     addoptions -keepmesh MP_marinebodymesh
  210.     addoptions -keepmesh w_pistolmesh
  211.     addoptions -keepmesh flashlightmesh1
  212.     addoptions -keepmesh w_shotgun2barrelmesh
  213.     addoptions -keepmesh w_shotgun2mesh
  214.     addoptions -keepmesh w_machinegun_mesh
  215.     addoptions -keepmesh w_plasmagun_mesh
  216.     addoptions -keepmesh w_chainsaw_mesh
  217.     addoptions -keepmesh w_chainsaw_chain_mesh
  218.     addoptions -keepmesh w_rocketlauncher_mesh
  219.     addoptions -keepmesh bfgmesh
  220.  
  221.     mesh    models/characters/male_npc/cycles/tweakedplayermoves/allgunsonback2.mb -dest models/md5/characters/npcs/playermoves/allgunsonbackmesh
  222.     anim    models/characters/male_npc/cycles/tweakedplayermoves/allgunsonback2.mb -dest models/md5/characters/npcs/playermoves/allgunsonback
  223. }
  224.  
  225. model env_playerandallguns {
  226.     mesh                            models/md5/characters/npcs/playermoves/allgunsonbackmesh.md5mesh
  227.     anim idle                        models/md5/characters/npcs/playermoves/allgunsonback.md5anim
  228. }
  229.  
  230. entityDef env_playerandallguns {
  231.     "editor_color"                    "1 .5 0"
  232.     "editor_mins"                    "-16 -16 0"
  233.     "editor_maxs"                    "16 16 64"
  234.                                     
  235.     "spawnclass"                    "idAnimated"                            
  236.     "model"                            "env_playerandallguns"
  237.     "anim"                            "idle"
  238. }
  239.  
  240. /***************************************************
  241. airlock door
  242. ***************************************************/
  243.  
  244. export fred {
  245.  
  246.     options -prefix AIRLOCK_
  247.  
  248.     mesh    models/mapobjects/doors/airlockdoor/airlockdoorsetup.mb -dest models/md5/environments/airlockdoor
  249.     anim    models/mapobjects/doors/airlockdoor/airlockdoorsetup.mb -dest models/md5/environments/airlockdooropen 
  250.     anim    models/mapobjects/doors/airlockdoor/airlockdoorsetup.mb -range 1 1 -dest models/md5/environments/airlockdoorclosed 
  251.     
  252. }
  253.  
  254. model env_airlockdoor {
  255.     mesh                        models/md5/environments/airlockdoor.md5mesh
  256.     anim closed                    models/md5/environments/airlockdoorclosed.md5anim
  257.     anim open                    models/md5/environments/airlockdooropen.md5anim
  258.     {
  259.         frame 1 sound snd_air_locks
  260.         frame 10 sound snd_pistons
  261.         frame 13 sound snd_rotor
  262.         frame 34 sound snd_endchuff
  263.     }
  264.     
  265. }
  266.  
  267. entityDef env_airlockdoor {
  268.     "editor_color"                    "1 .5 0"
  269.     "editor_mins"                    "-16 -16 0"
  270.     "editor_maxs"                    "16 16 64"
  271.                                     
  272.     "spawnclass"                    "idAnimated"
  273.     "model"                            "env_airlockdoor"
  274.     "anim"                            "open"
  275.  
  276.     "snd_air_locks"                    "sound/machinery/machines/loops_05s/loop_machinery_05s_02.wav"
  277.     "snd_pistons"                    "sound/machinery/machines/loops_1s/loop_machinery_1s_15.wav"
  278.     "snd_rotor"                        "sound/movers/alphalabs4/rotor_1s_02.wav"
  279.     "snd_endchuff"                    "sound/machinery/machines/loops_1s/loop_machinery_1s_20.wav"
  280.  
  281. }
  282.  
  283. /***************************************************
  284. Storage Cabinet
  285. ***************************************************/
  286.  
  287. export fred {
  288.     options -prefix CAB_ -keep joint9
  289.     mesh    models/mapobjects/storagecab/setup.mb -dest models/md5/environments/storagecabinet
  290.     mesh    models/mapobjects/storagecab/setup2.mb -dest models/md5/environments/storagecabinet2
  291.     anim    models/mapobjects/storagecab/setup.mb -dest models/md5/environments/storagecabinet
  292. }
  293.  
  294. model env_storagecabinet {
  295.     mesh                            models/md5/environments/storagecabinet.md5mesh
  296.     anim open                        models/md5/environments/storagecabinet.md5anim {
  297.         frame    1        sound    storagecabinet_open
  298.     }
  299. }
  300.  
  301. entityDef env_storagecabinet {
  302.     "editor_color"            "1 .5 0"
  303.     "editor_mins"            "-16 -16 0"
  304.     "editor_maxs"            "16 16 64"
  305.                                     
  306.     "spawnclass"            "idAnimated"
  307.     "model"                    "env_storagecabinet"
  308.     "anim"                    "open"
  309.  
  310.     "combatModel"            "1"
  311.     "bleed"                    "1"
  312.     //"mtr_wound_metal"        "textures/decals/bullethurt"
  313.     //"snd_metal"                "bullet_impact_flesh"
  314. }
  315.  
  316. model env_storagecabinet_openback {
  317.     mesh                            models/md5/environments/storagecabinet2.md5mesh
  318.     anim open                        models/md5/environments/storagecabinet.md5anim {
  319.         frame    1        sound    storagecabinet_open
  320.     }
  321. }
  322.  
  323. entityDef env_storagecabinet_openback {
  324.     "editor_color"            "1 .5 0"
  325.     "editor_mins"            "-16 -16 0"
  326.     "editor_maxs"            "16 16 64"
  327.                                     
  328.     "spawnclass"            "idAnimated"
  329.     "model"                    "env_storagecabinet_openback"
  330.     "anim"                    "open"
  331.  
  332.     "combatModel"            "1"
  333.     "bleed"                    "1"
  334.     //"mtr_wound_metal"        "textures/decals/bullethurt"
  335.     //"snd_metal"                "bullet_impact_flesh"
  336. }
  337.  
  338. /***************************************************
  339. zsci_corpse
  340. ***************************************************/
  341.  
  342. export fred {
  343.     options -prefix ZSCI_ -keep FOCUSPOINT SurgeFOCUSPOINT SurgeEyes Eyes -parent Rteye_Focus FOCUSPOINT -parent Lfteye_Focus FOCUSPOINT -parent SurgeRteye_Focus SurgeFOCUSPOINT -parent SurgeLfteye_Focus SurgeFOCUSPOINT -parent SurgeFOCUSPOINT SurgeEyes -parent FOCUSPOINT Eyes -parent SurgeEyes SurgeHead -parent Eyes Head -parent SurgeLoneck Shoulders -parent Loneck Shoulders 
  344.     mesh    models/monsters/combos/zjump_eats_zsci_loop.mb -dest models/md5/combos/zsci_eatenby_zjump
  345.     anim    models/monsters/combos/zjump_eats_zsci_loop.mb -dest models/md5/combos/zsci_eatenby_zjump_loop
  346.     anim    models/monsters/combos/zjump_eats_zsci_getup.mb -dest models/md5/combos/zsci_eatenby_zjump_getup
  347. }
  348.  
  349. model env_zsci_corpse {
  350.     mesh                            models/md5/combos/zsci_eatenby_zjump.md5mesh
  351.     skin                            skins/models/monsters/zsci2.skin
  352.     anim zjump_eats_zsci_loop        models/md5/combos/zsci_eatenby_zjump_loop.md5anim
  353.     anim zjump_eats_zsci_getup        models/md5/combos/zsci_eatenby_zjump_getup.md5anim
  354. }
  355.  
  356. entityDef env_zsci_corpse {
  357.     "editor_color"                    "1 .5 0"
  358.     "editor_mins"                    "-16 -16 0"
  359.     "editor_maxs"                    "16 16 64"
  360.     "spawnclass"                    "idAnimated"                                
  361.                                     
  362.     "model"                            "env_zsci_corpse"
  363.     "anim"                            "zjump_eats_zsci_loop"
  364. }
  365.  
  366. /***************************************************
  367. Reactor
  368. ***************************************************/
  369.  
  370. model env_reactor {
  371.     mesh                            models/seneca/reactor/reactor.md5mesh
  372.     anim idle                        models/seneca/reactor/reactor.md5anim
  373. }
  374.  
  375. entityDef env_reactor {
  376.     "editor_color"                    "1 .5 0"
  377.     "editor_mins"                    "-16 -16 0"
  378.     "editor_maxs"                    "16 16 64"
  379.                                     
  380.     "spawnclass"                    "idAnimated"                            
  381.     "anim"                            "idle"
  382.     "model"                            "env_reactor"
  383. }
  384.  
  385. /***************************************************
  386. Dragger
  387. ***************************************************/
  388.  
  389. export fred {
  390.     options -prefix DRAG_
  391.     mesh    maps/fred/dragtest.mb -dest models/md5/cinematics/dragtest
  392.     anim    maps/fred/dragtest.mb -range 1 2 -dest models/md5/cinematics/dragtestidle
  393.     anim    maps/fred/dragtest.mb -range 2 350 -dest models/md5/cinematics/dragtest
  394. }
  395.  
  396. model env_dragtest {
  397.     mesh                            models/md5/cinematics/dragtest.md5mesh
  398.     anim idle                        models/md5/cinematics/dragtestidle.md5anim
  399.  
  400.     anim dragtestidle                models/md5/cinematics/dragtestidle.md5anim
  401.     anim dragtest                    models/md5/cinematics/dragtest.md5anim
  402. }
  403.  
  404. entityDef env_dragtest {
  405.     "editor_color"                    "1 .5 0"
  406.     "editor_mins"                    "-16 -16 0"
  407.     "editor_maxs"                    "16 16 64"
  408.                                     
  409.     "spawnclass"                    "idAnimated"
  410.     "model"                            "env_dragtest"
  411.     "anim"                            "dragtest"
  412. }
  413.  
  414. /***************************************************
  415. Kitchen Servers for imp to land on
  416. ***************************************************/
  417.  
  418. export fred {
  419.     options -prefix SERVER_
  420.     mesh    maps/fred/kitchen/kitchen.mb -dest models/md5/environments/env_serversforimp
  421.     anim    maps/fred/kitchen/kitchen.mb -dest models/md5/environments/env_imponserversidle -range 1 1
  422.     anim    maps/fred/kitchen/kitchen.mb -dest models/md5/environments/env_imponservers
  423. }
  424.  
  425. model env_implanding {
  426.     mesh                            models/md5/environments/env_serversforimp.md5mesh
  427.     anim imponserversidle            models/md5/environments/env_imponserversidle.md5anim
  428.     anim imponservers                models/md5/environments/env_imponservers.md5anim
  429. }
  430.  
  431. entityDef env_implanding {
  432.     "editor_color"                    "1 .5 0"
  433.     "editor_mins"                    "-16 -16 0"
  434.     "editor_maxs"                    "16 16 64"
  435.                                     
  436.     "spawnclass"                    "idAnimated"
  437.     "model"                            "env_implanding"                                
  438.     "start_anim"                    "imponserversidle"
  439.     "anim"                            "imponservers"
  440. }
  441.  
  442. /***************************************************
  443. Severed Zombie 
  444. ***************************************************/
  445.  
  446.  
  447. export fred {
  448.     options -prefix Z1_ -parent spine1 hand
  449.     mesh    models/monsters/zombie/zombie01/severed/idle.mb -dest models/monsters/zombie/zombie01/severed/idlemesh
  450.     anim    models/monsters/zombie/zombie01/severed/idle.mb -dest models/monsters/zombie/zombie01/severed/idleanim
  451.     anim    models/monsters/zombie/zombie01/severed/wake.mb -dest models/monsters/zombie/zombie01/severed/wakeanim
  452. }
  453.  
  454. model env_severed_zombie {
  455.     mesh                            models/monsters/zombie/zombie01/severed/idlemesh.md5mesh
  456.     anim idle                        models/monsters/zombie/zombie01/severed/idleanim.md5anim
  457.     anim active                        models/monsters/zombie/zombie01/severed/wakeanim.md5anim
  458. }
  459.  
  460. entityDef env_severed_zombie {
  461.     "editor_color"                    "1 .5 0"
  462.     "editor_mins"                    "-16 -16 0"
  463.     "editor_maxs"                    "16 16 64"
  464.                                     
  465.     "spawnclass"                    "idAnimated"                                
  466.     "start_anim"                    "idle"
  467.     "anim"                            "active"
  468.     "model"                            "env_severed_zombie"
  469. }
  470.  
  471. /***************************************************
  472. Pinky_Pipes 
  473. ***************************************************/
  474.  
  475.  
  476. export fred {
  477.     options -prefix PIPES_
  478.     mesh    maps/fred/wall/pipes_bust2.mb -dest models/md5/environments/pipemesh
  479.     anim    maps/fred/wall/pipes_bust2.mb -range 1 3 -dest models/md5/environments/pipeidleanim
  480.     anim    maps/fred/wall/pipes_bust2.mb -range 1 151 -dest models/md5/environments/pipeanim
  481.     
  482. }
  483.  
  484. model env_pinky_pipes {
  485.     mesh                            models/md5/environments/pipemesh.md5mesh
  486.     anim looper                        models/md5/environments/pipeidleanim.md5anim
  487.     anim trigme                        models/md5/environments/pipeanim.md5anim {
  488.         frame 17                        sound snd_bash1
  489.         frame 54                        sound snd_bash2
  490.         frame 70                        sound snd_bounce1
  491.         frame 78                        sound snd_bounce2
  492.         frame 83                        sound snd_slide
  493.         frame 93                        sound snd_tear
  494.         
  495.         frame 105                        sound snd_handstep
  496.         frame 108                        sound snd_growl2
  497.         frame 124                        sound snd_handstep
  498.         frame 130                        sound snd_growl3
  499.         frame 134                        sound snd_handstep
  500.         frame 148                        sound snd_footstep
  501.         frame 151                        sound snd_handstep
  502.     }
  503. }
  504.  
  505. entityDef env_pinky_pipes {
  506.     "editor_color"                    "1 .5 0"
  507.     "editor_mins"                    "-16 -16 0"
  508.     "editor_maxs"                    "16 16 64"
  509.                                     
  510.     "spawnclass"                    "idAnimated"                                
  511.     "start_anim"                    "idle"
  512.     "model"                            "env_pinky_pipes"
  513.     "anim"                            "active"
  514.  
  515.     /*
  516.     "snd_bash1"                        "e3_metalbash_01"
  517.     "snd_bash2"                        "e3_metalbash_02"
  518.     "snd_bounce1"                    "e3_metalbounce_01"
  519.     "snd_bounce2"                    "e3_metalbounce_02"
  520.     "snd_slide"                        "nosound"
  521.     "snd_tear"                        "e3_metalstress_01"
  522.     "snd_handstep"                    "pinkyhand"
  523.     "snd_footstep"                    "pinkyfoot"
  524.     "snd_growl2"                    "growl2"
  525.     "snd_growl3"                    "growl3"
  526.     */
  527. }
  528.  
  529. /***************************************************
  530. sencpu
  531. ***************************************************/
  532.  
  533. export fred {
  534.     options -prefix ENV_ 
  535.     mesh    maps/fred/sencpu/sencpu.mb -dest maps/fred/sencpu/sencpumesh
  536.     anim    maps/fred/sencpu/sencpu.mb -range 0 1 -dest maps/fred/sencpu/sencpuidle
  537.     anim    maps/fred/sencpu/sencpu.mb -range 2 92 -dest maps/fred/sencpu/sencpuanim
  538.     
  539. }
  540.  
  541. model env_sencpu {
  542.     mesh                            maps/fred/sencpu/sencpumesh.md5mesh
  543.     anim idle                        maps/fred/sencpu/sencpuidle.md5anim
  544.     anim active                        maps/fred/sencpu/sencpuanim.md5anim
  545. }
  546.  
  547. entityDef env_sencpu {
  548.     "editor_color"                    "1 .5 0"
  549.     "editor_mins"                    "-16 -16 0"
  550.     "editor_maxs"                    "16 16 64"
  551.                                     
  552.     "spawnclass"                    "idAnimated"                                
  553.     "start_anim"                    "idle"
  554.     "anim"                            "active"
  555.     "model"                            "env_sencpu"
  556. }
  557.  
  558.  
  559. /***********************************************************************
  560.  
  561. Environmental Articulated Figures
  562.  
  563. ***********************************************************************/
  564.  
  565.  
  566. /***************************************************
  567. Lab Curtain (divider)
  568. ***************************************************/
  569.  
  570. export fred {
  571.     options -prefix CURT_
  572.     mesh    models/mapobjects/lab/divider/divider.mb 
  573.     anim    models/mapobjects/lab/divider/divider.mb
  574. }
  575.  
  576. model env_curtain {
  577.     mesh                            models/mapobjects/lab/divider/divider.md5mesh
  578.     anim af_pose                    models/mapobjects/lab/divider/divider.md5anim
  579. }
  580.  
  581. entityDef env_curtain {
  582.     "editor_color"                    "1 .5 0"
  583.     "editor_mins"                    "-8 -8 -8"
  584.     "editor_maxs"                    "8 8 8"
  585.  
  586.     "editor_usage"                    "A swinging long light w/bulbs."
  587.  
  588.     "spawnclass"                    "idAFEntity_Generic"
  589.     "model"                            "env_curtain"
  590.  
  591.     //"articulatedFigure"            "env_curtain.af"
  592. }
  593.  
  594. /***************************************************
  595. Web
  596. ***************************************************/
  597.  
  598. export fred {
  599.     options -prefix WEB_
  600.     mesh    models/monsters/trite/cycles/webout1.mb 
  601.     anim    models/monsters/trite/cycles/webout1.mb
  602.  
  603. }
  604.  
  605. model env_web {
  606.     mesh                            models/monsters/trite/cycles/webout1.md5mesh
  607.     anim af_pose                    models/monsters/trite/cycles/webout1.md5anim
  608. }
  609.  
  610. entityDef env_web {
  611.     "editor_color"                    "1 .5 0"
  612.     "editor_mins"                    "-8 -8 -8"
  613.     "editor_maxs"                    "8 8 8"
  614.  
  615.     "editor_usage"                    "A Cocoon?"
  616.  
  617.     "spawnclass"                    "idAFEntity_Generic"
  618.  
  619.     "model"                            "env_web"
  620.     //"articulatedFigure"            "env_cocoon.af"
  621. }
  622.  
  623. /***************************************************
  624. chain
  625. ***************************************************/
  626.  
  627. entityDef env_chain {
  628.     "editor_color"                    "1 .5 .3"
  629.     "editor_mins"                    "?"
  630.     "editor_maxs"                    "?"
  631.  
  632.     "editor_usage1"                    "A chain hanging down from the ceiling."
  633.     "editor_usage2"                    "Do not use in game. For testing only."
  634.     
  635.     "editor_var links"                "Number of links in the chain."
  636.     "editor_var length"                "Length of the chain. (default: number of links times 32)."
  637.     "editor_var width"                "Width of a link."
  638.     "editor_var drop"                "Set to 1 to not bind to world."
  639.     "editor_var density"            "Density of each link in the chain."
  640.     
  641.     "spawnclass"                    "idChain"
  642.     "links"                            "3"
  643.     "width"                            "8"
  644.     "density"                        "0.2"
  645.     "drop"                            "0"
  646. }
  647.  
  648. /***************************************************
  649. vehicle
  650. ***************************************************/
  651.  
  652. export fred {
  653.     options -prefix LOCUST_ -align ALL -keep Eyes -parent Eyes Body -keep mid_headlight -parent mid_headlight Body -keep SteeringWheel -parent SteeringWheel Body
  654.     mesh    models/characters/locust/cycles/initial.mb -dest models/md5/vehicles/locust/locust
  655.     anim    models/characters/locust/cycles/initial.mb -dest models/md5/vehicles/locust/initial
  656. }
  657.  
  658. model env_locust {
  659.     mesh                            models/md5/vehicles/locust/locust.md5mesh
  660.     anim af_pose                    models/md5/vehicles/locust/initial.md5anim
  661. }
  662.  
  663. entityDef env_locust {
  664.     "editor_color"                    "1 .5 0"
  665.     "editor_mins"                    "-8 -8 -8"
  666.     "editor_maxs"                    "8 8 8"
  667.     "editor_ragdoll"                "1"    
  668.  
  669.     "editor_usage"                    "Vehicle."
  670.  
  671.     "spawnclass"                    "idAFEntity_VehicleSixWheels"
  672.     "sleep"                            "1"
  673.  
  674.     "model"                            "env_locust"
  675.  
  676.     "articulatedFigure"                "env_vehicle_locust.af"
  677.  
  678.     "wheelBodyFrontLeft"            "front_left_wheel"
  679.     "wheelBodyFrontRight"            "front_right_wheel"
  680.     "wheelBodyMiddleLeft"            "middle_left_wheel"
  681.     "wheelBodyMiddleRight"            "middle_right_wheel"
  682.     "wheelBodyRearLeft"                "rear_left_wheel"
  683.     "wheelBodyRearRight"            "rear_right_wheel"
  684.  
  685.     "wheelJointFrontLeft"            "Lfrontwheelout"
  686.     "wheelJointFrontRight"            "Rfrontwheelout"
  687.     "wheelJointMiddleLeft"            "Lmidwheelout"
  688.     "wheelJointMiddleRight"            "Rmidwheelout"
  689.     "wheelJointRearLeft"            "Lrearwheelout"
  690.     "wheelJointRearRight"            "Rrearwheelout"
  691.  
  692.     "steeringHingeFrontLeft"        "front_left_steering"
  693.     "steeringHingeFrontRight"        "front_right_steering"
  694.     "steeringHingeRearLeft"            "rear_left_steering"
  695.     "steeringHingeRearRight"        "rear_right_steering"
  696.  
  697.     "eyesJoint"                        "Eyes"
  698.     "steeringWheelJoint"            "SteeringWheel"
  699.  
  700.     "wheelRadius"                    "20"
  701. }
  702.  
  703. /***************************************************
  704. vehicle
  705. ***************************************************/
  706.  
  707. export fred {
  708.     options -prefix LOCUST_ -align ALL -keep Eyes -parent Eyes Body -keep SteeringWheel -parent SteeringWheel Body
  709.     mesh    models/vehicles/buggy/buggy.mb 
  710.     anim    models/vehicles/buggy/buggy.mb
  711. }
  712.  
  713. model env_buggy {
  714.     mesh                            models/md5/vehicles/buggy/buggy.md5mesh
  715.     anim af_pose                    models/md5/vehicles/buggy/buggy.md5anim
  716. }
  717.  
  718. entityDef env_buggy {
  719.     "editor_color"                    "1 .5 0"
  720.     "editor_mins"                    "-8 -8 -8"
  721.     "editor_maxs"                    "8 8 8"
  722.     "editor_ragdoll"                "1"    
  723.  
  724.     "editor_usage"                    "Vehicle."
  725.  
  726.     "spawnclass"                    "idAFEntity_VehicleFourWheels"
  727.     "sleep"                            "1"
  728.  
  729.     "model"                            "env_buggy"
  730.     "articulatedFigure"                "env_vehicle_buggy.af"
  731.  
  732.     "wheelBodyFrontLeft"            "front_left_wheel"
  733.     "wheelBodyFrontRight"            "front_right_wheel"
  734.     "wheelBodyRearLeft"                "rear_left_wheel"
  735.     "wheelBodyRearRight"            "rear_right_wheel"
  736.  
  737.     "wheelJointFrontLeft"            "buggy_front_left_wheel"
  738.     "wheelJointFrontRight"            "buggy_front_right_wheel"
  739.     "wheelJointRearLeft"            "buggy_rear_left_wheel"
  740.     "wheelJointRearRight"            "buggy_rear_right_wheel"
  741.  
  742.     "steeringHingeFrontLeft"        "front_left_steering"
  743.     "steeringHingeFrontRight"        "front_right_steering"
  744.  
  745.     "eyesJoint"                        "buggy_eye"
  746.     "steeringWheelJoint"            "SteeringWheel"
  747.  
  748.     "wheelRadius"                    "20"
  749. }
  750.  
  751. /***************************************************
  752. crane game in alphalabs3
  753. ***************************************************/
  754.  
  755. export fred {
  756.     options -prefix CRANE_
  757.     mesh     models/mapobjects/crane/initial.mb -dest models/md5/environments/crane
  758.     anim     models/mapobjects/crane/initial.mb -dest models/md5/environments/crane
  759.     
  760. model env_cranegame {
  761.     mesh                            models/md5/environments/crane.md5mesh
  762.     anim af_pose                    models/md5/environments/crane.md5anim
  763. }
  764.  
  765. entityDef env_crane {
  766.     "editor_color"                    "1 .5 0"
  767.     "editor_mins"                    "-16 -16 0"
  768.     "editor_maxs"                    "16 16 64"
  769.     "editor_ragdoll"                "1"
  770.  
  771.     "editor_usage"                    "Claw for crane."
  772.  
  773.     "spawnclass"                    "idAFEntity_ClawFourFingers"
  774.     "anim"                            "af_pose"
  775.     "model"                            "env_cranegame"
  776.     "articulatedFigure"                "env_cranegame.af"
  777. }
  778.  
  779. /***************************************************
  780. crane platform in caverns
  781. ***************************************************/
  782.  
  783. export fred {
  784.     options -prefix PLAT_ -keep girders
  785.     mesh    models/mapobjects/caves/platform.mb -dest models/md5/environments/platform
  786.     anim    models/mapobjects/caves/platform.mb  -range 1 1 -dest models/md5/environments/platform
  787. }
  788.  
  789. model env_craneplatform_caverns1 {
  790.     mesh                            models/md5/environments/platform.md5mesh
  791.     anim af_pose                    models/md5/environments/platform.md5anim
  792. }
  793.  
  794. entityDef env_craneplatform_caverns1 {
  795.     "editor_color"                    "1 .5 0"
  796.     "editor_mins"                    "-16 -16 0"
  797.     "editor_maxs"                    "16 16 64"
  798.     "editor_ragdoll"                "1"
  799.  
  800.     "editor_usage"                    "Crane chain with platform and girders."
  801.  
  802.     "spawnclass"                    "idAFEntity_Generic"
  803.     "anim"                            "af_pose"
  804.     "model"                            "env_craneplatform_caverns1"
  805.     "articulatedFigure"                "env_craneplatform_caverns1.af"
  806. }
  807.  
  808. /***************************************************
  809. crane platform in mars city underground
  810. ***************************************************/
  811.  
  812. export fred {
  813.     options -prefix PLAT_ -keep girders
  814.     mesh    models/mapobjects/mc_underground/platform.mb -dest models/md5/environments/mcuplatform
  815.     anim    models/mapobjects/mc_underground/platform.mb  -range 1 1 -dest models/md5/environments/mcuplatform
  816. }
  817.  
  818. model env_craneplatform_mcunderground {
  819.     mesh                            models/md5/environments/mcuplatform.md5mesh
  820.     anim af_pose                    models/md5/environments/mcuplatform.md5anim
  821. }
  822.  
  823. entityDef underground_platform {
  824.     "editor_color"                    "1 .5 0"
  825.     "editor_mins"                    "-16 -16 0"
  826.     "editor_maxs"                    "16 16 64"
  827.     "editor_ragdoll"                "1"
  828.  
  829.     "editor_usage"                    "Crane chain with platform and girders."
  830.  
  831.     "spawnclass"                    "idAFEntity_Generic"
  832.     "anim"                            "af_pose"
  833.     "model"                            "env_craneplatform_mcunderground"
  834.     "articulatedFigure"                "env_craneplatform_mcunderground.af"
  835. }
  836.  
  837.  
  838.  
  839. /***************************************************
  840. env_pipe_96
  841. ***************************************************/
  842.  
  843. export fred {
  844.     options -prefix PIPE_
  845.     mesh     models/mapobjects/pipes/pipe.mb -dest models/md5/environments/pipe96
  846.     anim     models/mapobjects/pipes/pipe.mb -dest models/md5/environments/pipe96
  847.  
  848. model env_pipe_96 {
  849.     mesh                            models/md5/environments/pipe96.md5mesh
  850.     anim af_pose                    models/md5/environments/pipe96.md5anim
  851. }
  852.  
  853. entityDef env_pipe_96 {
  854.     "editor_color"                    "1 .5 0"
  855.     "editor_mins"                    "-16 -16 0"
  856.     "editor_maxs"                    "16 16 64"
  857.     "editor_ragdoll"                "1"
  858.  
  859.     "spawnclass"                    "idAFEntity_Generic"                            
  860.     "anim"                            "af_pose"
  861.     "model"                            "env_pipe_96"
  862.     "articulatedFigure"                "env_pipe_ninetysix.af"
  863. }
  864.  
  865. /***************************************************
  866. Tube and Arm
  867. ***************************************************/
  868.  
  869. export fred {
  870.     options -prefix TUBEARM_
  871.     mesh    models/mapobjects/swinglights/tube_n_arm.ma -dest models/md5/environments/tubenarm
  872.     anim    models/mapobjects/swinglights/tube_n_arm.ma -dest models/md5/environments/tubenarm
  873. }
  874.  
  875. model env_swing_tubearm {
  876.     mesh                            models/md5/environments/tubenarm.md5mesh
  877.     anim af_pose                    models/md5/environments/tubenarm.md5anim
  878. }
  879.  
  880. entityDef env_swing_tubearm {
  881.     "editor_color"                    "1 .5 0"
  882.     "editor_mins"                    "-8 -8 -8"
  883.     "editor_maxs"                    "8 8 8"
  884.     "editor_ragdoll"                "1"
  885.  
  886.     "editor_usage"                    "A swinging tube arm thingy."
  887.  
  888.     "spawnclass"                    "idAFEntity_Generic"
  889.     "model"                            "env_swing_tubearm"
  890.     "articulatedFigure"                "env_swing_tubearm.af"
  891. }
  892.  
  893. /***************************************************
  894. Rope
  895. ***************************************************/
  896.  
  897. export fred {
  898.     options -prefix ROPE_
  899.     mesh    models/Fred/rope.mb -dest models/md5/environments/ropemesh
  900.     anim    models/Fred/rope.mb -dest models/md5/environments/ropeanim
  901. }
  902.  
  903. model env_rope {
  904.     mesh                            models/md5/environments/ropemesh.md5mesh
  905.     anim af_pose                    models/md5/environments/ropeanim.md5anim
  906. }
  907.  
  908. entityDef env_rope {
  909.     "editor_color"                    "1 .5 0"
  910.     "editor_mins"                    "-8 -8 -8"
  911.     "editor_maxs"                    "8 8 8"
  912.     "editor_ragdoll"                "1"
  913.  
  914.     "editor_usage"                    "A rope."
  915.  
  916.     "spawnclass"                    "idAFEntity_Generic"
  917.  
  918.     "model"                            "env_rope"
  919.     "articulatedFigure"                "env_rope.af"
  920. }
  921.  
  922. /***************************************************
  923. SwingLight Round
  924. ***************************************************/
  925.  
  926. export fred {
  927.     options -prefix LIGHT_
  928.     mesh    models/mapobjects/swinglights/saucerlamp/saucerlamp.mb -dest models/md5/environments/swinglight_round
  929.     anim    models/mapobjects/swinglights/saucerlamp/saucerlamp.mb -dest models/md5/environments/swinglight_round
  930. }
  931.  
  932. model env_swinglight_round {
  933.     mesh                            models/md5/environments/swinglight_round.md5mesh
  934.     anim af_pose                    models/md5/environments/swinglight_round.md5anim
  935. }
  936.  
  937. entityDef env_swinglight_round {
  938.     "editor_color"                    "1 .5 0"
  939.     "editor_mins"                    "-8 -8 -8"
  940.     "editor_maxs"                    "8 8 8"
  941.     "editor_ragdoll"                "1"
  942.  
  943.     "editor_usage"                    "A swinging round light."
  944.  
  945.     "spawnclass"                    "idAFEntity_Generic"
  946.     "model"                            "env_swinglight_round"
  947.     "articulatedFigure"                "env_swinglight_round.af"
  948. }
  949.  
  950. /***************************************************
  951. SwingLight Long
  952. ***************************************************/
  953.  
  954. export fred {
  955.     options -prefix LIGHT_
  956.     mesh    models/mapobjects/swinglights/swinglight_long.ma -dest models/md5/environments/swinglight_long
  957.     anim    models/mapobjects/swinglights/swinglight_long.ma -dest models/md5/environments/swinglight_long
  958. }
  959.  
  960. model env_swinglight_long {
  961.     mesh                            models/md5/environments/swinglight_long.md5mesh
  962.     anim af_pose                    models/md5/environments/swinglight_long.md5anim
  963. }
  964.  
  965. entityDef env_swinglight_long {
  966.     "editor_color"                    "1 .5 0"
  967.     "editor_mins"                    "-8 -8 -8"
  968.     "editor_maxs"                    "8 8 8"
  969.     "editor_ragdoll"                "1"
  970.  
  971.     "editor_usage"                    "A swinging long light."
  972.  
  973.     "spawnclass"                    "idAFEntity_Generic"
  974.  
  975.     "model"                            "env_swinglight_long"
  976.     "articulatedFigure"                "env_swinglight_long.af"
  977. }
  978.  
  979. model env_swinglight_long_fixed {
  980.     mesh                            models/md5/environments/swinglight_long.md5mesh
  981.     anim af_pose                    models/md5/environments/swinglight_long.md5anim
  982. }
  983.  
  984. entityDef env_swinglight_long_fixed {
  985.     "editor_color"                    "1 .5 0"
  986.     "editor_mins"                    "-8 -8 -8"
  987.     "editor_maxs"                    "8 8 8"
  988.     "editor_ragdoll"                "1"
  989.  
  990.     "editor_usage"                    "A swinging long light with fixed attachement."
  991.  
  992.     "spawnclass"                    "idAFEntity_Generic"
  993.  
  994.     "model"                            "env_swinglight_long_fixed"
  995.     "articulatedFigure"                "env_swinglight_long_fixed.af"
  996. }
  997.  
  998. /***************************************************
  999. SwingLight Long w/bulbs 32
  1000. ***************************************************/
  1001.  
  1002. export fred {
  1003.     options -prefix LIGHT4_
  1004.     mesh    models/mapobjects/swinglights/swinglight_long_wbulbs.ma -dest models/md5/environments/swinglight_long_wbulbs_32
  1005.     anim    models/mapobjects/swinglights/swinglight_long_wbulbs.ma -dest models/md5/environments/swinglight_long_wbulbs_32
  1006. }
  1007.  
  1008. model env_swinglight_long_wbulbs_32 {
  1009.     mesh                            models/md5/environments/swinglight_long_wbulbs_32.md5mesh
  1010.     anim af_pose                    models/md5/environments/swinglight_long_wbulbs_32.md5anim
  1011. }
  1012.  
  1013. entityDef env_swinglight_long_wbulbs_32 {
  1014.     "editor_color"                    "1 .5 0"
  1015.     "editor_mins"                    "-8 -8 -8"
  1016.     "editor_maxs"                    "8 8 8"
  1017.     "editor_ragdoll"                "1"
  1018.  
  1019.     "editor_usage"                    "A swinging long light w/bulbs 32 height."
  1020.  
  1021.     "spawnclass"                    "idAFEntity_Generic"
  1022.     "model"                            "env_swinglight_long_wbulbs_32"
  1023.     "articulatedFigure"                "env_swinglight_long_wbulbs_32.af"
  1024. }
  1025.  
  1026. /***************************************************
  1027. SwingLight Long w/bulbs 64
  1028. ***************************************************/
  1029.  
  1030. export fred {
  1031.     options -prefix LIGHT_
  1032.     mesh    models/mapobjects/swinglights/swinglight_long_wbulbs.ma -dest models/md5/environments/swinglight_long_wbulbs
  1033.     anim    models/mapobjects/swinglights/swinglight_long_wbulbs.ma -dest models/md5/environments/swinglight_long_wbulbs
  1034. }
  1035.  
  1036. model env_swinglight_long_wbulbs {
  1037.     mesh                            models/md5/environments/swinglight_long_wbulbs.md5mesh
  1038.     anim af_pose                    models/md5/environments/swinglight_long_wbulbs.md5anim
  1039. }
  1040.  
  1041. entityDef env_swinglight_long_wbulbs {
  1042.     "editor_color"                    "1 .5 0"
  1043.     "editor_mins"                    "-8 -8 -8"
  1044.     "editor_maxs"                    "8 8 8"
  1045.     "editor_ragdoll"                "1"
  1046.  
  1047.     "editor_usage"                    "A swinging long light w/bulbs."
  1048.  
  1049.     "spawnclass"                    "idAFEntity_Generic"
  1050.     "model"                            "env_swinglight_long_wbulbs"
  1051.     "articulatedFigure"                "env_swinglight_long_wbulbs.af"
  1052. }
  1053.  
  1054. entityDef env_swinglight_long_wbulbs_fixed {
  1055.     "editor_color"                    "1 .5 0"
  1056.     "editor_mins"                    "-8 -8 -8"
  1057.     "editor_maxs"                    "8 8 8"
  1058.     "editor_ragdoll"                "1"
  1059.  
  1060.     "editor_usage"                    "A swinging long light w/bulbs."
  1061.  
  1062.     "spawnclass"                    "idAFEntity_Generic"
  1063.     "model"                            "env_swinglight_long_wbulbs"
  1064.     "articulatedFigure"                "env_swinglight_long_wbulbs_fixed.af"
  1065. }
  1066.  
  1067. /***************************************************
  1068. SwingLight Long w/bulbs 128
  1069. ***************************************************/
  1070.  
  1071. export fred {
  1072.     options -prefix LIGHT2_
  1073.     mesh    models/mapobjects/swinglights/swinglight_long_wbulbs.ma -dest models/md5/environments/swinglight_long_wbulbs_128
  1074.     anim    models/mapobjects/swinglights/swinglight_long_wbulbs.ma -dest models/md5/environments/swinglight_long_wbulbs_128
  1075. }
  1076.  
  1077. model env_swinglight_long_wbulbs_128 {
  1078.     mesh                            models/md5/environments/swinglight_long_wbulbs_128.md5mesh
  1079.     anim af_pose                    models/md5/environments/swinglight_long_wbulbs_128.md5anim
  1080. }
  1081.  
  1082. entityDef env_swinglight_long_wbulbs_128 {
  1083.     "editor_color"                    "1 .5 0"
  1084.     "editor_mins"                    "-8 -8 -8"
  1085.     "editor_maxs"                    "8 8 8"
  1086.     "editor_ragdoll"                "1"
  1087.  
  1088.     "editor_usage"                    "A swinging long light w/bulbs 128 height."
  1089.  
  1090.     "spawnclass"                    "idAFEntity_Generic"
  1091.     "model"                            "env_swinglight_long_wbulbs_128"
  1092.     "articulatedFigure"                "env_swinglight_long_wbulbs_128.af"
  1093. }
  1094.  
  1095.  
  1096. /***************************************************
  1097. SwingLight Long w/bulbs 192
  1098. ***************************************************/
  1099.  
  1100. export fred {
  1101.     options -prefix LIGHT3_
  1102.     mesh    models/mapobjects/swinglights/swinglight_long_wbulbs.ma -dest models/md5/environments/swinglight_long_wbulbs_192
  1103.     anim    models/mapobjects/swinglights/swinglight_long_wbulbs.ma -dest models/md5/environments/swinglight_long_wbulbs_192
  1104. }
  1105.  
  1106. model env_swinglight_long_wbulbs_192 {
  1107.     mesh                            models/md5/environments/swinglight_long_wbulbs_192.md5mesh
  1108.     anim af_pose                    models/md5/environments/swinglight_long_wbulbs_192.md5anim
  1109. }
  1110.  
  1111. entityDef env_swinglight_long_wbulbs_192 {
  1112.     "editor_color"                    "1 .5 0"
  1113.     "editor_mins"                    "-8 -8 -8"
  1114.     "editor_maxs"                    "8 8 8"
  1115.     "editor_ragdoll"                "1"
  1116.  
  1117.     "editor_usage"                    "A swinging long light w/bulbs 192 height."
  1118.  
  1119.     "spawnclass"                    "idAFEntity_Generic"
  1120.     "model"                            "env_swinglight_long_wbulbs_192"
  1121.     "articulatedFigure"                "env_swinglight_long_wbulbs_192.af"
  1122. }
  1123.  
  1124.  
  1125.  
  1126. /***************************************************
  1127. ragdoll hazmat
  1128. ****************************************************/
  1129.  
  1130. model env_ragdoll_hazmat {
  1131.     mesh                            models/md5/chars/hazmat.md5mesh
  1132.     anim af_pose                    models/md5/chars/af_pose.md5anim
  1133.     skin                            skins/characters/npcs/bloodyhazmat.skin
  1134.  
  1135. }
  1136.  
  1137. entityDef env_ragdoll_hazmat {
  1138.     "editor_color"                    "1 .5 0"
  1139.     "editor_mins"                    "-8 -8 -8"
  1140.     "editor_maxs"                    "8 8 8"
  1141.     "editor_ragdoll"                "1"    
  1142.  
  1143.     "editor_usage"                    "Ragdoll for hazmat guy..."
  1144.  
  1145.     "spawnclass"                    "idAFEntity_Generic"
  1146.     "bleed"                            "1"
  1147.     "sleep"                            "1"
  1148.     "smoke_wound_flesh"                "bloodwound.smoke"
  1149.  
  1150.     "model"                            "env_ragdoll_hazmat"
  1151.     "articulatedFigure"                "char_hazmat"
  1152.     "snd_bounce"                    "bodyparts"
  1153.  
  1154.     "model_gib"                     "models/md5/chars/skeleton.md5mesh"
  1155.  
  1156. }
  1157.  
  1158.  
  1159.  
  1160. /***************************************************
  1161. ragdoll commando
  1162. ****************************************************/
  1163.  
  1164. model env_ragdoll_commando {
  1165.     mesh                            models/md5/monsters/zct/zct.md5mesh
  1166.     anim af_pose                    models/md5/monsters/zct/initial.md5anim
  1167. }
  1168.  
  1169. entityDef env_ragdoll_commando {
  1170.     "editor_color"                    "1 .5 0"
  1171.     "editor_mins"                    "-8 -8 -8"
  1172.     "editor_maxs"                    "8 8 8"
  1173.     "editor_ragdoll"                "1"    
  1174.  
  1175.     "editor_usage"                    "Ragdoll for monster_zombie_commando"
  1176.  
  1177.     "spawnclass"                    "idAFEntity_Generic"
  1178.     "bleed"                            "1"
  1179.     "sleep"                            "1"
  1180.     "smoke_wound_flesh"                "bloodwound.smoke"
  1181.  
  1182.     "model"                            "env_ragdoll_commando"
  1183.     "articulatedFigure"                "monster_zombie_commando"
  1184.     "snd_bounce"                    "bodyparts"
  1185. }
  1186.  
  1187.  
  1188. /***************************************************
  1189. gibbable ragdoll 
  1190. ***************************************************/
  1191. entityDef env_ragdoll_gibbable_base {
  1192.     "gib"                        "0"
  1193.     "health"                    "50"
  1194.     "snd_gibbed"                "sound_giblets"
  1195.     "def_dropGibItem1"            "moveable_item_head_pork"
  1196.     "dropGibItem1Joint"            "Chest"
  1197.     "dropGibItem1Offset"        "0 0 16"
  1198.  
  1199.     "def_dropGibItem2"            "moveable_item_torso_pork"
  1200.     "dropGibItem2Joint"            "Chest"
  1201.  
  1202.     "def_dropGibItem3"            "moveable_item_rup_arm_pork"
  1203.     "dropGibItem3Joint"            "Ruparm"
  1204.  
  1205.     "def_dropGibItem4"            "moveable_item_left_waist_pork"
  1206.     "dropGibItem4Joint"            "Waist"
  1207.  
  1208.     "def_dropGibItem5"            "moveable_item_lup_leg_pork"
  1209.     "dropGibItem5Joint"            "Lupleg"
  1210.  
  1211.     "def_dropGibItem6"            "moveable_item_rup_leg_pork"
  1212.     "dropGibItem6Joint"            "Rupleg"
  1213.  
  1214.     "def_dropGibItem7"            "moveable_item_rup2_leg_pork"
  1215.     "dropGibItem7Joint"            "Rloleg"
  1216.  
  1217.     "def_dropGibItem8"            "moveable_item_pelvis_pork"
  1218.     "dropGibItem8Joint"            "Hips"
  1219.  
  1220. }
  1221.  
  1222. /***************************************************
  1223. ragdoll fatty
  1224. ***************************************************/
  1225.  
  1226. model env_ragdoll_fatty {
  1227.     skin                            skins/models/monsters/fatty.skin
  1228.     mesh                            models/md5/monsters/zfat/zfat.md5mesh
  1229.     anim af_pose                    models/md5/monsters/zfat/initial.md5anim
  1230. }
  1231.  
  1232. entityDef env_ragdoll_fatty {
  1233.     "inherit"                        "env_ragdoll_gibbable_base"
  1234.     "editor_color"                    "1 .5 0"
  1235.     "editor_mins"                    "-8 -8 -8"
  1236.     "editor_maxs"                    "8 8 8"
  1237.     "editor_ragdoll"                "1"    
  1238.  
  1239.     "editor_usage"                    "Ragdoll for monster_zombie_fat"
  1240.  
  1241.     "spawnclass"                    "idAFEntity_Generic"
  1242.     "bleed"                            "1"
  1243.     "sleep"                            "1"
  1244.     "smoke_wound_flesh"                "bloodwound.smoke"
  1245.  
  1246.     "model"                            "env_ragdoll_fatty"
  1247.     "articulatedFigure"                "monster_zombie_fat"
  1248.     "snd_bounce"                    "bodyparts"
  1249.     "skin_dropGib"                    "skins/monsters/zombies/zfatgib.skin"
  1250. }
  1251.  
  1252. /***************************************************
  1253. ragdoll zombie maintenance
  1254. ***************************************************/
  1255.  
  1256. model env_ragdoll_zmaint {
  1257.     mesh                            models/md5/monsters/zombies/zmaint/zmaint.md5mesh
  1258.     anim af_pose                    models/md5/monsters/zombies/zmaint/initial.md5anim
  1259. }
  1260.  
  1261. entityDef env_ragdoll_zmaint {
  1262.     "inherit"                        "env_ragdoll_gibbable_base"
  1263.     "editor_color"                    "1 .5 0"
  1264.     "editor_mins"                    "-8 -8 -8"
  1265.     "editor_maxs"                    "8 8 8"
  1266.     "editor_ragdoll"                "1"    
  1267.     "skin"                             "skins/monsters/zombies/zmaintb.skin"
  1268.     "editor_usage"                    "Ragdoll for monster_zombie_maint"
  1269.  
  1270.     "spawnclass"                    "idAFEntity_WithAttachedHead"
  1271.     "bleed"                            "1"
  1272.     "sleep"                            "1"
  1273.     "smoke_wound_flesh"                "bloodwound.smoke"
  1274.  
  1275.     "model"                            "env_ragdoll_zmaint"
  1276.     "articulatedFigure"                "monster_zombie_maint"
  1277.     "snd_bounce"                    "bodyparts"
  1278.     "skin_dropGib"                    "skins/monsters/zombies/zmaintb_gib"
  1279. }
  1280.  
  1281. /***************************************************
  1282. ragdoll imp
  1283. ***************************************************/
  1284.  
  1285. model env_ragdoll_imp {
  1286.     mesh                            models/md5/monsters/imp/imp.md5mesh
  1287.     anim af_pose                    models/md5/monsters/imp/initial.md5anim
  1288. }
  1289.  
  1290. entityDef env_ragdoll_imp {
  1291.     "editor_color"                    "1 .5 0"
  1292.     "editor_mins"                    "-8 -8 -8"
  1293.     "editor_maxs"                    "8 8 8"
  1294.     "editor_ragdoll"                "1"    
  1295.  
  1296.     "editor_usage"                    "Ragdoll for monster_demon_imp"
  1297.  
  1298.     "spawnclass"                    "idAFEntity_Generic"
  1299.     "bleed"                            "1"
  1300.     "sleep"                            "1"
  1301.     "smoke_wound_flesh"                "bloodwound.smoke"
  1302.  
  1303.     "model"                            "env_ragdoll_imp"
  1304.     "articulatedFigure"                "monster_demon_imp"
  1305. }
  1306.  
  1307. /***************************************************
  1308. ragdoll revenant
  1309. ***************************************************/
  1310.  
  1311. model env_ragdoll_revenant {
  1312.     mesh                            models/md5/monsters/revenant/james/revenant.md5mesh
  1313.     anim af_pose                    models/md5/monsters/revenant/james/af_pose.md5anim
  1314. }
  1315.  
  1316. entityDef env_ragdoll_revenant {
  1317.     "editor_color"                    "1 .5 0"
  1318.     "editor_mins"                    "-8 -8 -8"
  1319.     "editor_maxs"                    "8 8 8"
  1320.     "editor_ragdoll"                "1"    
  1321.  
  1322.     "editor_usage"                    "Ragdoll for monster_demon_revenant"
  1323.  
  1324.     "spawnclass"                    "idAFEntity_Generic"
  1325.     "bleed"                            "1"
  1326.     "sleep"                            "1"
  1327.  
  1328.     "model"                            "env_ragdoll_revenant"
  1329.     "articulatedFigure"                "monster_demon_revenant2"
  1330. }
  1331.  
  1332. /***************************************************
  1333. ragdoll archvile
  1334. ***************************************************/
  1335.  
  1336. model env_ragdoll_archvile {
  1337.     mesh                            models/md5/monsters/archvile/archvile.md5mesh
  1338.     anim af_pose                    models/md5/monsters/archvile/af_pose.md5anim
  1339. }
  1340.  
  1341. entityDef env_ragdoll_archvile {
  1342.     "editor_color"                    "1 .5 0"
  1343.     "editor_mins"                    "-8 -8 -8"
  1344.     "editor_maxs"                    "8 8 8"
  1345.     "editor_ragdoll"                "1"    
  1346.  
  1347.     "editor_usage"                    "Ragdoll for monster_demon_archvile"
  1348.  
  1349.     "spawnclass"                    "idAFEntity_Generic"
  1350.     "bleed"                            "1"
  1351.     "sleep"                            "1"
  1352.     "smoke_wound_flesh"                "bloodwound.smoke"
  1353.  
  1354.     "model"                            "env_ragdoll_archvile"
  1355.     "articulatedFigure"                "monster_demon_archvile"
  1356. }
  1357.  
  1358. /***************************************************
  1359. ragdoll hellknight
  1360. ***************************************************/
  1361.  
  1362. model env_ragdoll_hellknight {
  1363.     mesh                            models/md5/monsters/hellknight/hellknight.md5mesh
  1364.     anim af_pose                    models/md5/monsters/hellknight/initial.md5anim
  1365. }
  1366.  
  1367. entityDef env_ragdoll_hellknight {
  1368.     "editor_color"                    "1 .5 0"
  1369.     "editor_mins"                    "-8 -8 -8"
  1370.     "editor_maxs"                    "8 8 8"
  1371.     "editor_ragdoll"                "1"    
  1372.  
  1373.     "editor_usage"                    "Ragdoll for monster_demon_hellknight"
  1374.  
  1375.     "spawnclass"                    "idAFEntity_Generic"
  1376.     "bleed"                            "1"
  1377.     "sleep"                            "1"
  1378.     "smoke_wound_flesh"                "bloodwound.smoke"
  1379.  
  1380.     "model"                            "env_ragdoll_hellknight"
  1381.     "articulatedFigure"                "monster_demon_hellknight"
  1382. }
  1383.  
  1384. /***************************************************
  1385. ragdoll pinky
  1386. ***************************************************/
  1387.  
  1388. model env_ragdoll_pinky {
  1389.     mesh                            models/md5/monsters/pinky/pinky.md5mesh
  1390.     anim af_pose                    models/md5/monsters/pinky/initial.md5anim
  1391. }
  1392.  
  1393. entityDef env_ragdoll_pinky {
  1394.     "editor_color"                    "1 .5 0"
  1395.     "editor_mins"                    "-8 -8 -8"
  1396.     "editor_maxs"                    "8 8 8"
  1397.     "editor_ragdoll"                "1"    
  1398.  
  1399.     "editor_usage"                    "Ragdoll for monster_demon_pink"
  1400.  
  1401.     "spawnclass"                    "idAFEntity_Generic"
  1402.     "bleed"                            "1"
  1403.     "sleep"                            "1"
  1404.     "smoke_wound_flesh"                "bloodwound.smoke"
  1405.     "smoke_wound_metal"                "bulletricochet.prt"
  1406.  
  1407.     "model"                            "env_ragdoll_pinky"
  1408.     "articulatedFigure"                "monster_demon_pink"
  1409. }
  1410.  
  1411. /***************************************************
  1412. ragdoll maint
  1413. ***************************************************/
  1414.  
  1415. model env_ragdoll_maint {
  1416.     mesh                            models/md5/monsters/zombies/jumpsuitzombie.md5mesh
  1417.     skin                            skins/monsters/zombies/jumpsuit.skin
  1418.     anim af_pose                    models/md5/chars/af_pose.md5anim
  1419. }
  1420.  
  1421. entityDef env_ragdoll_maint {
  1422.     "inherit"                        "env_ragdoll_gibbable_base"
  1423.     "editor_color"                    "1 .5 0"
  1424.     "editor_mins"                    "-8 -8 -8"
  1425.     "editor_maxs"                    "8 8 8"
  1426.     "editor_ragdoll"                "1"    
  1427.  
  1428.     "editor_usage"                    "Ragdoll for char_maint1"
  1429.  
  1430.     "spawnclass"                    "idAFEntity_WithAttachedHead"
  1431.     "bleed"                            "1"
  1432.     "sleep"                            "1"
  1433.     "smoke_wound_flesh"                "bloodwound.smoke"
  1434.  
  1435.     "def_head"                        "head_bloodybald"
  1436.     "head_joint"                    "Shoulders"
  1437.     "model"                            "env_ragdoll_maint"
  1438.  
  1439.     "articulatedFigure"                "char_npc_misc.af"
  1440.     "snd_bounce"                    "bodyparts"
  1441.     "model_gib"                     "models/md5/chars/skeleton.md5mesh"
  1442. }
  1443.  
  1444. /***************************************************
  1445. ragdoll lab1
  1446. ***************************************************/
  1447.  
  1448. model env_ragdoll_lab1 {
  1449.     skin                            skins/monsters/zombies/labcoat.skin
  1450.     mesh                            models/md5/monsters/zombies/labcoatzombie.md5mesh
  1451.     anim af_pose                    models/md5/chars/af_pose.md5anim
  1452. }
  1453.  
  1454. entityDef env_ragdoll_lab1 {
  1455.     "inherit"                        "env_ragdoll_gibbable_base"
  1456.     "editor_color"                    "1 .5 0"
  1457.     "editor_mins"                    "-8 -8 -8"
  1458.     "editor_maxs"                    "8 8 8"
  1459.     "editor_ragdoll"                "1"    
  1460.  
  1461.     "editor_usage"                    "Ragdoll for char_lab1"
  1462.  
  1463.     "spawnclass"                    "idAFEntity_WithAttachedHead"
  1464.     "bleed"                            "1"
  1465.     "sleep"                            "1"
  1466.     "smoke_wound_flesh"                "bloodwound.smoke"
  1467.  
  1468.     "def_head"                        "head_bloodybald"
  1469.     "head_joint"                    "Shoulders"
  1470.     "model"                            "env_ragdoll_lab1"
  1471.     "articulatedFigure"                "char_npc_misc.af"
  1472.     "snd_bounce"                    "bodyparts"
  1473.     "model_gib"                     "models/md5/chars/skeleton.md5mesh"
  1474. }
  1475.  
  1476. /***************************************************
  1477. ragdoll lab2
  1478. ***************************************************/
  1479.  
  1480. model env_ragdoll_lab2 {
  1481. skin                                skins/monsters/zombies/labcoat.skin
  1482.     mesh                            models/md5/monsters/zombies/labcoatzombie.md5mesh
  1483.     anim af_pose                    models/md5/chars/af_pose.md5anim
  1484.  
  1485. }
  1486.  
  1487. entityDef env_ragdoll_lab2 {
  1488.     "inherit"                        "env_ragdoll_gibbable_base"
  1489.     "editor_color"                    "1 .5 0"
  1490.     "editor_mins"                    "-8 -8 -8"
  1491.     "editor_maxs"                    "8 8 8"
  1492.     "editor_ragdoll"                "1"    
  1493.  
  1494.     "editor_usage"                    "Ragdoll for char_lab2"
  1495.  
  1496.     "spawnclass"                    "idAFEntity_WithAttachedHead"
  1497.     "bleed"                            "1"
  1498.     "sleep"                            "1"
  1499.     "smoke_wound_flesh"                "bloodwound.smoke"
  1500.  
  1501.     "def_head"                        "head_zombie4"
  1502.     "head_joint"                    "Shoulders"
  1503.     "model"                            "env_ragdoll_lab2"
  1504.     "articulatedFigure"                "char_npc_misc.af"
  1505.     "snd_bounce"                    "bodyparts"
  1506.     "model_gib"                     "models/md5/chars/skeleton.md5mesh"
  1507. }
  1508.  
  1509. /**********************
  1510. ragdoll lab3
  1511. ****************/
  1512.  
  1513. model env_ragdoll_lab3 {
  1514.     skin                            skins/monsters/zombies/labcoat.skin
  1515.     mesh                            models/md5/monsters/zombies/labcoatzombie.md5mesh
  1516.     anim af_pose                    models/md5/chars/af_pose.md5anim
  1517.  
  1518. }
  1519.  
  1520. entityDef env_ragdoll_lab3 {
  1521.     "inherit"                        "env_ragdoll_gibbable_base"
  1522.     "editor_color"                    "1 .5 0"
  1523.     "editor_mins"                    "-8 -8 -8"
  1524.     "editor_maxs"                    "8 8 8"
  1525.     "editor_ragdoll"                "1"    
  1526.  
  1527.     "editor_usage"                    "Ragdoll for char_lab3"    
  1528.     
  1529.     "spawnclass"                    "idAFEntity_WithAttachedHead"
  1530.     "bleed"                            "1"
  1531.     "sleep"                            "1"
  1532.     "smoke_wound_flesh"                "bloodwound.smoke"
  1533.  
  1534.     "def_head"                        "head_surgeon"
  1535.     "head_joint"                    "Shoulders"
  1536.     "model"                            "env_ragdoll_lab3"
  1537.     "articulatedFigure"                "char_npc_misc.af"
  1538.     "snd_bounce"                    "bodyparts"
  1539.     "model_gib"                     "models/md5/chars/skeleton.md5mesh"
  1540. }
  1541.  
  1542. /**********************
  1543. ragdoll lab4
  1544. ****************/
  1545.  
  1546. model env_ragdoll_lab4 {
  1547.     skin                            skins/monsters/zombies/labcoat.skin
  1548.     mesh                            models/md5/monsters/zombies/labcoatzombie.md5mesh
  1549.     anim af_pose                    models/md5/chars/af_pose.md5anim
  1550.  
  1551. }
  1552.  
  1553. entityDef env_ragdoll_lab4 {
  1554.     "inherit"                        "env_ragdoll_gibbable_base"
  1555.     "editor_color"                    "1 .5 0"
  1556.     "editor_mins"                    "-8 -8 -8"
  1557.     "editor_maxs"                    "8 8 8"
  1558.     "editor_ragdoll"                "1"    
  1559.  
  1560.     "editor_usage"                    "Ragdoll for char_lab4"    
  1561.     
  1562.     "spawnclass"                    "idAFEntity_WithAttachedHead"
  1563.     "bleed"                            "1"
  1564.     "sleep"                            "1"
  1565.     "smoke_wound_flesh"                "bloodwound.smoke"
  1566.  
  1567.     "def_head"                        "head_stump"
  1568.     "head_joint"                    "Shoulders"
  1569.     "model"                            "env_ragdoll_lab4"
  1570.     "articulatedFigure"                "char_npc_misc.af"
  1571.     "snd_bounce"                    "bodyparts"
  1572.     "model_gib"                     "models/md5/chars/skeleton.md5mesh"
  1573. }
  1574.  
  1575. /***************************************************
  1576. ragdoll suit1
  1577. ***************************************************/
  1578.  
  1579. model env_ragdoll_suit1 {
  1580.     mesh                            models/md5/monsters/zombies/suitzombie.md5mesh
  1581.     skin                            skins/monsters/zombies/suit.skin
  1582.     anim af_pose                    models/md5/chars/af_pose.md5anim
  1583. }
  1584.  
  1585. entityDef env_ragdoll_suit1 {
  1586.     "inherit"                        "env_ragdoll_gibbable_base"
  1587.     "editor_color"                    "1 .5 0"
  1588.     "editor_mins"                    "-8 -8 -8"
  1589.     "editor_maxs"                    "8 8 8"
  1590.     "editor_ragdoll"                "1"
  1591.     "smoke_wound_flesh"                "bloodwound.smoke"    
  1592.  
  1593.     "editor_usage"                    "Ragdoll for char_suit1"
  1594.  
  1595.     "spawnclass"                    "idAFEntity_WithAttachedHead"
  1596.     "bleed"                            "1"
  1597.     "sleep"                            "1"
  1598.  
  1599.     "def_head"                        "head_bloodybald"
  1600.     "head_joint"                    "Shoulders"
  1601.     "model"                            "env_ragdoll_suit1"
  1602.     "articulatedFigure"                "char_npc_misc.af"
  1603.     "snd_bounce"                    "bodyparts"
  1604.     "model_gib"                     "models/md5/chars/skeleton.md5mesh"
  1605. }
  1606.  
  1607. /***************************************************
  1608. ragdoll suit2
  1609. ***************************************************/
  1610.  
  1611. model env_ragdoll_suit2 {
  1612.     mesh                            models/md5/monsters/zombies/suitzombie.md5mesh
  1613.     skin                            skins/monsters/zombies/suit.skin
  1614.     anim af_pose                    models/md5/chars/af_pose.md5anim
  1615. }
  1616.  
  1617. entityDef env_ragdoll_suit2 {
  1618.     "inherit"                        "env_ragdoll_gibbable_base"
  1619.     "editor_color"                    "1 .5 0"
  1620.     "editor_mins"                    "-8 -8 -8"
  1621.     "editor_maxs"                    "8 8 8"
  1622.     "editor_ragdoll"                "1"    
  1623.  
  1624.     "editor_usage"                    "Ragdoll for char_suit2"
  1625.  
  1626.     "spawnclass"                    "idAFEntity_WithAttachedHead"
  1627.     "bleed"                            "1"
  1628.     "sleep"                            "1"
  1629.     "smoke_wound_flesh"                "bloodwound.smoke"
  1630.  
  1631.     "def_head"                        "head_stump"
  1632.     "head_joint"                    "Shoulders"    
  1633.     "model"                            "env_ragdoll_suit2"
  1634.     "articulatedFigure"                "char_npc_misc.af"
  1635.     "snd_bounce"                    "bodyparts"
  1636.     "model_gib"                     "models/md5/chars/skeleton.md5mesh"
  1637. }
  1638.  
  1639. /***************************************************
  1640. ragdoll suit3
  1641. ***************************************************/
  1642.  
  1643. model env_ragdoll_suit3 {
  1644.     mesh                            models/md5/monsters/zombies/suitzombie.md5mesh
  1645.     skin                            skins/monsters/zombies/suit.skin
  1646.     anim af_pose                    models/md5/chars/af_pose.md5anim
  1647. }
  1648.  
  1649. entityDef env_ragdoll_suit3 {
  1650.     "inherit"                        "env_ragdoll_gibbable_base"
  1651.     "editor_color"                    "1 .5 0"
  1652.     "editor_mins"                    "-8 -8 -8"
  1653.     "editor_maxs"                    "8 8 8"
  1654.     "editor_ragdoll"                "1"    
  1655.  
  1656.     "editor_usage"                    "Ragdoll for char_suit3"
  1657.  
  1658.     "spawnclass"                    "idAFEntity_WithAttachedHead"
  1659.     "bleed"                            "1"
  1660.     "sleep"                            "1"
  1661.     "smoke_wound_flesh"                "bloodwound.smoke"
  1662.  
  1663.     "def_head"                        "head_zombie4"
  1664.     "head_joint"                    "Shoulders"    
  1665.     "model"                            "env_ragdoll_suit3"
  1666.     "articulatedFigure"                "char_npc_misc.af"
  1667.     "snd_bounce"                    "bodyparts"
  1668.     "model_gib"                     "models/md5/chars/skeleton.md5mesh"
  1669. }
  1670.  
  1671. /***************************************************
  1672. ragdoll marine1
  1673. ***************************************************/
  1674.  
  1675. model env_ragdoll_marine1 {
  1676.     mesh                            models/md5/monsters/zombies/tshirtzombie.md5mesh
  1677.     skin                            skins/monsters/zombies/soldier.skin
  1678.     anim af_pose                    models/md5/chars/af_pose.md5anim
  1679. }
  1680.  
  1681. entityDef env_ragdoll_marine1 {
  1682.     "inherit"                        "env_ragdoll_gibbable_base"
  1683.     "editor_color"                    "1 .5 0"
  1684.     "editor_mins"                    "-8 -8 -8"
  1685.     "editor_maxs"                    "8 8 8"
  1686.     "editor_ragdoll"                "1"    
  1687.  
  1688.     "editor_usage"                    "Ragdoll for char_marine1"
  1689.  
  1690.     "spawnclass"                    "idAFEntity_WithAttachedHead"
  1691.     "bleed"                            "1"
  1692.     "smoke_wound_flesh"                "bloodwound.smoke"
  1693.     "sleep"                            "1"
  1694.     "def_head"                        "head_bloodybald"
  1695.     "head_joint"                    "Shoulders"
  1696.     "model"                            "env_ragdoll_marine1"
  1697.     "articulatedFigure"                "char_npc_misc.af"
  1698.     "snd_bounce"                    "bodyparts"
  1699.     "model_gib"                     "models/md5/chars/skeleton.md5mesh"
  1700. }
  1701.  
  1702. /***************************************************
  1703. ragdoll marine2
  1704. ***************************************************/
  1705.  
  1706. model env_ragdoll_marine2 {
  1707.     mesh                            models/md5/monsters/zombies/tshirtzombie.md5mesh
  1708.     skin                            skins/monsters/zombies/soldier.skin
  1709.     anim af_pose                    models/md5/chars/af_pose.md5anim
  1710. }
  1711.  
  1712. entityDef env_ragdoll_marine2 {
  1713.     "inherit"                        "env_ragdoll_gibbable_base"
  1714.     "editor_color"                    "1 .5 0"
  1715.     "editor_mins"                    "-8 -8 -8"
  1716.     "editor_maxs"                    "8 8 8"
  1717.     "editor_ragdoll"                "1"    
  1718.  
  1719.     "editor_usage"                    "Ragdoll for char_marine2"
  1720.  
  1721.     "spawnclass"                    "idAFEntity_WithAttachedHead"
  1722.     "bleed"                            "1"
  1723.     "smoke_wound_flesh"                "bloodwound.smoke"
  1724.     "sleep"                            "1"
  1725.  
  1726.     "def_head"                        "head_zombie4"
  1727.     "head_joint"                    "Shoulders"        
  1728.     "model"                            "env_ragdoll_marine2"
  1729.     "articulatedFigure"                "char_npc_misc.af"
  1730.     "snd_bounce"                    "bodyparts"
  1731.     "model_gib"                     "models/md5/chars/skeleton.md5mesh"
  1732. }
  1733.  
  1734. /***************************************************
  1735. ragdoll marine3
  1736. ***************************************************/
  1737.  
  1738. entityDef env_ragdoll_marine3 {
  1739.     "inherit"                        "env_ragdoll_gibbable_base"
  1740.     "editor_color"                    "1 .5 0"
  1741.     "editor_mins"                    "-8 -8 -8"
  1742.     "editor_maxs"                    "8 8 8"
  1743.     "editor_ragdoll"                "1"    
  1744.  
  1745.     "editor_usage"                    "Ragdoll for char_marine2"
  1746.  
  1747.     "spawnclass"                    "idAFEntity_WithAttachedHead"
  1748.     "bleed"                            "1"
  1749.     "smoke_wound_flesh"                "bloodwound.smoke"
  1750.     "sleep"                            "1"
  1751.  
  1752.     "def_head"                        "head_zombie2"
  1753.     "head_joint"                    "Shoulders"        
  1754.     "model"                            "env_ragdoll_marine2"
  1755.     "articulatedFigure"                "char_npc_misc.af"
  1756.     "snd_bounce"                    "bodyparts"
  1757.     "model_gib"                     "models/md5/chars/skeleton.md5mesh"
  1758. }
  1759.  
  1760. /***************************************************
  1761. ragdoll marine4
  1762. ***************************************************/
  1763.  
  1764. entityDef env_ragdoll_marine4 {
  1765.     "inherit"                        "env_ragdoll_gibbable_base"
  1766.     "editor_color"                    "1 .5 0"
  1767.     "editor_mins"                    "-8 -8 -8"
  1768.     "editor_maxs"                    "8 8 8"
  1769.     "editor_ragdoll"                "1"    
  1770.  
  1771.     "editor_usage"                    "Ragdoll for char_marine2"
  1772.  
  1773.     "spawnclass"                    "idAFEntity_WithAttachedHead"
  1774.     "bleed"                            "1"
  1775.     "smoke_wound_flesh"                "bloodwound.smoke"
  1776.     "sleep"                            "1"
  1777.  
  1778.     "def_head"                        "head_stump"
  1779.     "head_joint"                    "Shoulders"        
  1780.     "model"                            "env_ragdoll_marine2"
  1781.     "articulatedFigure"                "char_npc_misc.af"
  1782.     "snd_bounce"                    "bodyparts"
  1783.     "model_gib"                     "models/md5/chars/skeleton.md5mesh"
  1784. }
  1785.  
  1786. /***************************************************
  1787. ragdoll marine5
  1788. ***************************************************/
  1789.  
  1790. entityDef env_ragdoll_marine5 {
  1791.     "inherit"                        "env_ragdoll_gibbable_base"
  1792.     "editor_color"                    "1 .5 0"
  1793.     "editor_mins"                    "-8 -8 -8"
  1794.     "editor_maxs"                    "8 8 8"
  1795.     "editor_ragdoll"                "1"    
  1796.  
  1797.     "editor_usage"                    "Ragdoll for char_marine2"
  1798.  
  1799.     "spawnclass"                    "idAFEntity_WithAttachedHead"
  1800.     "bleed"                            "1"
  1801.     "smoke_wound_flesh"                "bloodwound.smoke"
  1802.     "sleep"                            "1"
  1803.  
  1804.     "def_head"                        "head_asian_young"
  1805.     "head_joint"                    "Shoulders"        
  1806.     "model"                            "env_ragdoll_marine_helmet"
  1807.     "articulatedFigure"                "char_npc_misc.af"
  1808.     "snd_bounce"                    "bodyparts"
  1809.     "model_gib"                     "models/md5/chars/skeleton.md5mesh"
  1810. }
  1811.  
  1812. /***************************************************
  1813. ragdoll marine6
  1814. ***************************************************/
  1815.  
  1816. entityDef env_ragdoll_marine6 {
  1817.     "inherit"                        "env_ragdoll_gibbable_base"
  1818.     "editor_color"                    "1 .5 0"
  1819.     "editor_mins"                    "-8 -8 -8"
  1820.     "editor_maxs"                    "8 8 8"
  1821.     "editor_ragdoll"                "1"    
  1822.  
  1823.     "editor_usage"                    "Ragdoll for char_marine2"
  1824.  
  1825.     "spawnclass"                    "idAFEntity_WithAttachedHead"
  1826.     "bleed"                            "1"
  1827.     "smoke_wound_flesh"                "bloodwound.smoke"
  1828.     "sleep"                            "1"
  1829.  
  1830.     "def_head"                        "head_stump"
  1831.     "head_joint"                    "Shoulders"        
  1832.     "model"                            "env_ragdoll_marine_helmet"
  1833.     "articulatedFigure"                "char_npc_misc.af"
  1834.     "snd_bounce"                    "bodyparts"
  1835.     "model_gib"                     "models/md5/chars/skeleton.md5mesh"
  1836. }
  1837.  
  1838. /***************************************************
  1839. ragdoll zfem
  1840. ***************************************************/
  1841.  
  1842. model env_ragdoll_zfem {
  1843.     mesh                            models/md5/monsters/zfem/zfem.md5mesh
  1844.     anim af_pose                    models/md5/monsters/zfem/initial.md5anim
  1845. }
  1846.  
  1847. entityDef env_ragdoll_zfem {
  1848.     "editor_color"                    "1 .5 0"
  1849.     "editor_mins"                    "-8 -8 -8"
  1850.     "editor_maxs"                    "8 8 8"
  1851.     "editor_ragdoll"                "1"    
  1852.  
  1853.     "editor_usage"                    "Ragdoll for zfem"
  1854.  
  1855.     "spawnclass"                    "idAFEntity_Generic"
  1856.     "bleed"                            "1"
  1857.     "smoke_wound_flesh"                "bloodwound.smoke"
  1858.     "sleep"                            "1"
  1859.     
  1860.     "model"                            "env_ragdoll_zfem"
  1861.     "articulatedFigure"                "monster_zombie_zfem"
  1862.     
  1863.     "snd_bounce"                    "bodyparts"    
  1864. }
  1865.  
  1866. /***************************************************
  1867. ragdoll poppy
  1868. ***************************************************/
  1869.  
  1870. model env_ragdoll_poppy {
  1871.     mesh                            models/md5/characters/poppy/poppy.md5mesh
  1872.     anim af_pose                    models/md5/characters/poppy/initial.md5anim
  1873. }
  1874.  
  1875. entityDef env_ragdoll_poppy {
  1876.     "editor_color"                    "1 .5 0"
  1877.     "editor_mins"                    "-8 -8 -8"
  1878.     "editor_maxs"                    "8 8 8"
  1879.     "editor_ragdoll"                "1"    
  1880.  
  1881.     "editor_usage"                    "Ragdoll for Poppy"
  1882.  
  1883.     "spawnclass"                    "idAFEntity_Generic"
  1884.     "bleed"                            "1"
  1885.     "smoke_wound_flesh"                "bloodwound.smoke"
  1886.     "sleep"                            "1"
  1887.     "skin"                            "skins/poppy.skin"
  1888.     
  1889.     "model"                            "env_ragdoll_poppy"
  1890.     "articulatedFigure"                "monster_zombie_zfem"
  1891.     
  1892.     "snd_bounce"                    "bodyparts"
  1893.     "gib"                            "1"
  1894.  
  1895.     "skin_dropGib"                    "skins/poppy_gib.skin"
  1896.     "def_dropGibItem1"                "moveable_item_head_pork"
  1897.     "dropGibItem1Joint"                "headcontrol"
  1898.  
  1899.     "def_dropGibItem2"                "moveable_item_torso_pork"
  1900.     "dropGibItem2Joint"                "Chest"
  1901.  
  1902.     "def_dropGibItem3"                "moveable_item_rup_arm_pork"
  1903.     "dropGibItem3Joint"                "Ruparm"
  1904.  
  1905.     "def_dropGibItem4"                "moveable_item_left_waist_pork"
  1906.     "dropGibItem4Joint"                "Waist"
  1907.  
  1908.     "def_dropGibItem5"                "moveable_item_lup_leg_pork"
  1909.     "dropGibItem5Joint"                "Lupleg"
  1910.  
  1911.     "def_dropGibItem6"                "moveable_item_rup_leg_pork"
  1912.     "dropGibItem6Joint"                "Rupleg"
  1913.  
  1914.     "def_dropGibItem7"                "moveable_item_rup2_leg_pork"
  1915.     "dropGibItem7Joint"                "Rloleg"
  1916.  
  1917.     "def_dropGibItem8"                "moveable_item_pelvis_pork"
  1918.     "dropGibItem8Joint"                "Hips"
  1919.  
  1920. }
  1921.  
  1922. /***************************************************
  1923. ragdoll monster_zombie_scientist1
  1924. ***************************************************/
  1925.  
  1926. model env_ragdoll_zscientist1 {
  1927.     skin                            skins/monsters/zombies/labcoat.skin
  1928.     mesh                            models/md5/monsters/zombies/labcoatzombie.md5mesh
  1929.     anim af_pose                    models/md5/chars/af_pose.md5anim
  1930. }
  1931.  
  1932. entityDef env_ragdoll_zscientist1 {
  1933.     "inherit"                        "env_ragdoll_gibbable_base"
  1934.     "editor_color"                    "1 .5 0"
  1935.     "editor_mins"                    "-8 -8 -8"
  1936.     "editor_maxs"                    "8 8 8"
  1937.     "editor_ragdoll"                "1"    
  1938.  
  1939.     "editor_usage"                    "Ragdoll for char_lab1"
  1940.  
  1941.     "spawnclass"                    "idAFEntity_WithAttachedHead"
  1942.     "bleed"                            "1"
  1943.     "sleep"                            "1"
  1944.     "smoke_wound_flesh"                "bloodwound.smoke"
  1945.  
  1946.     "def_head"                        "head_bloodybald"
  1947.     "head_joint"                    "Shoulders"
  1948.     "model"                            "env_ragdoll_zscientist1"
  1949.     "articulatedFigure"                "char_npc_misc.af"
  1950.     "snd_bounce"                    "bodyparts"
  1951.  
  1952.     "model_gib"                     "models/md5/chars/skeleton.md5mesh"
  1953. }
  1954.  
  1955.  
  1956.  
  1957.  
  1958. /***************************************************
  1959. ragdoll monster_zombie_scientist2
  1960. ***************************************************/
  1961.  
  1962. model env_ragdoll_zscientist2 {
  1963.     skin                            skins/monsters/zombies/labcoat.skin
  1964.     mesh                            models/md5/monsters/zombies/labcoatzombie.md5mesh
  1965.     anim af_pose                    models/md5/chars/af_pose.md5anim
  1966. }
  1967.  
  1968. entityDef env_ragdoll_zscientist2 {
  1969.     "inherit"                        "env_ragdoll_gibbable_base"
  1970.     "editor_color"                    "1 .5 0"
  1971.     "editor_mins"                    "-8 -8 -8"
  1972.     "editor_maxs"                    "8 8 8"
  1973.     "editor_ragdoll"                "1"    
  1974.  
  1975.     "editor_usage"                    "Ragdoll for char_lab2"
  1976.  
  1977.     "spawnclass"                    "idAFEntity_WithAttachedHead"
  1978.     "bleed"                            "1"
  1979.     "sleep"                            "1"
  1980.     "smoke_wound_flesh"                "bloodwound.smoke"
  1981.  
  1982.     "def_head"                        "head_zombie4"
  1983.     "head_joint"                    "Shoulders"
  1984.     "model"                            "env_ragdoll_zscientist2"
  1985.     "articulatedFigure"                "char_npc_misc.af"
  1986.     "snd_bounce"                    "bodyparts"
  1987.  
  1988.     "model_gib"                     "models/md5/chars/skeleton.md5mesh"
  1989. }
  1990.  
  1991.  
  1992.  
  1993. /***************************************************
  1994. ragdoll monster_zombie_scientist3
  1995. ***************************************************/
  1996.  
  1997. model env_ragdoll_zscientist3 {
  1998.     skin                            skins/monsters/zombies/labcoat.skin
  1999.     mesh                            models/md5/monsters/zombies/labcoatzombie.md5mesh
  2000.     anim af_pose                    models/md5/chars/af_pose.md5anim
  2001. }
  2002.  
  2003. entityDef env_ragdoll_zscientist3 {
  2004.     "inherit"                        "env_ragdoll_gibbable_base"
  2005.     "editor_color"                    "1 .5 0"
  2006.     "editor_mins"                    "-8 -8 -8"
  2007.     "editor_maxs"                    "8 8 8"
  2008.     "editor_ragdoll"                "1"    
  2009.  
  2010.     "editor_usage"                    "Ragdoll for char_lab2"
  2011.  
  2012.     "spawnclass"                    "idAFEntity_WithAttachedHead"
  2013.     "bleed"                            "1"
  2014.     "sleep"                            "1"
  2015.     "smoke_wound_flesh"                "bloodwound.smoke"
  2016.  
  2017.     "def_head"                        "head_surgeon"
  2018.     "head_joint"                    "Shoulders"
  2019.     "model"                            "env_ragdoll_zscientist3"
  2020.     "articulatedFigure"                "char_npc_misc.af"
  2021.     "snd_bounce"                    "bodyparts"
  2022.  
  2023.     "model_gib"                     "models/md5/chars/skeleton.md5mesh"
  2024. }
  2025.  
  2026.  
  2027.  
  2028. /***************************************************
  2029. ragdoll cherub
  2030. ***************************************************/
  2031.  
  2032. model env_ragdoll_cherub {
  2033.     mesh                            models/md5/monsters/cherub/cherub.md5mesh
  2034.     anim af_pose                    models/md5/monsters/cherub/initial.md5anim
  2035. }
  2036.  
  2037. entityDef env_ragdoll_cherub {
  2038.     "editor_color"                    "1 .5 0"
  2039.     "editor_mins"                    "-8 -8 -8"
  2040.     "editor_maxs"                    "8 8 8"
  2041.     "editor_ragdoll"                "1"    
  2042.  
  2043.     "editor_usage"                    "Ragdoll for cherub"
  2044.  
  2045.     "spawnclass"                    "idAFEntity_Generic"
  2046.     "bleed"                            "1"
  2047.     "smoke_wound_flesh"                "bloodwound.smoke"
  2048.     "sleep"                            "1"
  2049.     
  2050.     "model"                            "env_ragdoll_cherub"
  2051.     "articulatedFigure"                "monster_demon_cherub"
  2052.     "snd_bounce"                    "bodyparts"
  2053. }
  2054.  
  2055. /***************************************************
  2056. ragdoll sentry
  2057. ***************************************************/
  2058.  
  2059. model env_ragdoll_sentry {
  2060.     mesh                            models/md5/monsters/sentry/sentry.md5mesh
  2061.     anim af_pose                    models/md5/monsters/sentry/initial.md5anim
  2062. }
  2063.  
  2064. entityDef env_ragdoll_sentry {
  2065.     "editor_color"                    "1 .5 0"
  2066.     "editor_mins"                    "-8 -8 -8"
  2067.     "editor_maxs"                    "8 8 8"
  2068.     "editor_ragdoll"                "1"    
  2069.  
  2070.     "editor_usage"                    "Ragdoll for Sentry"
  2071.  
  2072.     "spawnclass"                    "idAFEntity_Generic"
  2073.     "bleed"                            "1"
  2074.     "sleep"                            "1"
  2075.  
  2076.     "model"                            "env_ragdoll_sentry"
  2077.     "articulatedFigure"                "char_sentry"
  2078. }
  2079.  
  2080. /***************************************************
  2081. ragdoll player_doommarine
  2082. ***************************************************/
  2083.  
  2084. model env_player_doommarine {
  2085.     skin                            skins/player/noweapon.skin
  2086.     mesh                            models/md5/characters/player/player_full.md5mesh
  2087.     anim af_pose                    models/md5/characters/player/initial.md5anim
  2088. }
  2089.  
  2090. entityDef env_player_doommarine {
  2091.     "editor_color"                    "1 .5 0"
  2092.     "editor_mins"                    "-8 -8 -8"
  2093.     "editor_maxs"                    "8 8 8"
  2094.  
  2095.     "editor_usage"                    "Ragdoll for player_doommarine"
  2096.  
  2097.     "spawnclass"                    "idAFEntity_Generic"
  2098.     "bleed"                            "1"
  2099.     "sleep"                            "1"
  2100.  
  2101.     "model"                            "env_player_doommarine"
  2102.     "articulatedFigure"                "player_doommarine.af"
  2103. }
  2104.  
  2105. /***************************************************
  2106. ragdoll tentacle
  2107. ***************************************************/
  2108.  
  2109. export fred {
  2110.     options -prefix TENT_    
  2111.     mesh    models/monsters/tentacle/cycles/initial.mb -dest models/md5/monsters/tentacle/tentacle
  2112.     anim    models/monsters/tentacle/cycles/ground_whip1.mb -dest models/md5/monsters/tentacle/ground_whip1
  2113.  
  2114. }
  2115.  
  2116. model env_ragdoll_tentacle {
  2117.     mesh                            models/md5/monsters/tentacle/tentacle.md5mesh
  2118.     anim whip                        models/md5/monsters/tentacle/ground_whip1.md5anim
  2119. }
  2120.  
  2121. entityDef env_ragdoll_tentacle {
  2122.     "editor_color"                    "1 .5 0"
  2123.     "editor_mins"                    "-8 -8 -8"
  2124.     "editor_maxs"                    "8 8 8"
  2125.     "editor_ragdoll"                "1"    
  2126.  
  2127.  
  2128.     "spawnclass"                    "idAnimated"
  2129.     "bleed"                            "1"
  2130.     "sleep"                            "1"
  2131.  
  2132.     "model"                            "env_ragdoll_tentacle"
  2133. }
  2134.  
  2135. /***************************************************
  2136. ragdoll pistol security
  2137. ***************************************************/
  2138.  
  2139. model env_ragdoll_zsecp {
  2140.     skin                            skins/monsters/zombies/zsecurity.skin
  2141.     mesh                            models/md5/monsters/zombies/zsec_pistol/zsecpistol.md5mesh
  2142.     anim af_pose                    models/md5/monsters/zombies/zsec_pistol/af_pose.md5anim
  2143. }
  2144.  
  2145. entityDef env_ragdoll_zsecp {
  2146.     "inherit"                        "env_ragdoll_gibbable_base"
  2147.     "editor_color"                    "1 .5 0"
  2148.     "editor_mins"                    "-8 -8 -8"
  2149.     "editor_maxs"                    "8 8 8"
  2150.     "editor_ragdoll"                "1"    
  2151.  
  2152.     "editor_usage"                    "Ragdoll for zsecp"
  2153.  
  2154.     "spawnclass"                    "idAFEntity_WithAttachedHead"
  2155.     "bleed"                            "1"
  2156.     "smoke_wound_flesh"                "bloodwound.smoke"
  2157.     "sleep"                            "1"
  2158.     "def_head"                        "head_zombie6"
  2159.     "head_joint"                    "Shoulders"
  2160.     "model"                            "env_ragdoll_zsecp"
  2161.     "articulatedFigure"                "monster_zombie_security_pistol"
  2162.     "snd_bounce"                    "bodyparts"
  2163. }
  2164.  
  2165. /***************************************************
  2166. ragdoll shotgun security
  2167. ***************************************************/
  2168.  
  2169. model env_ragdoll_zsecs {
  2170.     skin                            skins/monsters/zombies/zsecurity.skin
  2171.     mesh                            models/md5/monsters/zombies/zsec_shotgun/zsecshotgun.md5mesh
  2172.     anim af_pose                    models/md5/monsters/zombies/zsec_shotgun/af_pose.md5anim
  2173. }
  2174.  
  2175. entityDef env_ragdoll_zsecs {
  2176.     "inherit"                        "env_ragdoll_gibbable_base"
  2177.     "editor_color"                    "1 .5 0"
  2178.     "editor_mins"                    "-8 -8 -8"
  2179.     "editor_maxs"                    "8 8 8"
  2180.     "editor_ragdoll"                "1"    
  2181.  
  2182.     "editor_usage"                    "Ragdoll for zsecs"
  2183.  
  2184.     "spawnclass"                    "idAFEntity_WithAttachedHead"
  2185.     "bleed"                            "1"
  2186.     "smoke_wound_flesh"                "bloodwound.smoke"
  2187.     "sleep"                            "1"
  2188.  
  2189.     "def_head"                        "head_zombie5"
  2190.     "head_joint"                    "Shoulders"        
  2191.     "model"                            "env_ragdoll_zsecs"
  2192.     "articulatedFigure"                "monster_zombie_security_shotgun"
  2193.     "snd_bounce"                    "bodyparts"
  2194.     "skin_dropGib"                    "skins/monsters/zombies/securitygib"
  2195. }
  2196.  
  2197. /***************************************************
  2198. ragdoll machinegun security
  2199. ***************************************************/
  2200.  
  2201. model env_ragdoll_zsecm {
  2202.     skin                            skins/monsters/zombies/zsecurity.skin
  2203.     mesh                            models/md5/monsters/zombies/zsec_machinegun/zsecmachinegun.md5mesh
  2204.     anim af_pose                    models/md5/monsters/zombies/zsec_machinegun/af_pose.md5anim
  2205. }
  2206.  
  2207. entityDef env_ragdoll_zsecm {
  2208.     "inherit"                        "env_ragdoll_gibbable_base"
  2209.     "editor_color"                    "1 .5 0"
  2210.     "editor_mins"                    "-8 -8 -8"
  2211.     "editor_maxs"                    "8 8 8"
  2212.     "editor_ragdoll"                "1"    
  2213.  
  2214.     "editor_usage"                    "Ragdoll for zsecm"
  2215.  
  2216.     "spawnclass"                    "idAFEntity_WithAttachedHead"
  2217.     "bleed"                            "1"
  2218.     "smoke_wound_flesh"                "bloodwound.smoke"
  2219.     "sleep"                            "1"
  2220.  
  2221.     "def_head"                        "head_security_helmet"
  2222.     "head_joint"                    "Shoulders"    
  2223.     "model"                            "env_ragdoll_zsecm"
  2224.     "articulatedFigure"                "monster_zombie_security_machinegun"
  2225.     "snd_bounce"                    "bodyparts"
  2226.     "skin_dropGib"                    "skins/monsters/zombies/securitygib"
  2227. }
  2228.  
  2229. /***************************************************
  2230. ragdoll marine1  (helmet)
  2231. ***************************************************/
  2232.  
  2233. model env_ragdoll_marine_helmet {
  2234.     skin                            skins/characters/npcs/bloody_marine_body.skin
  2235.     mesh                            models/md5/chars/marine.md5mesh
  2236.     anim af_pose                    models/md5/chars/af_pose.md5anim
  2237. }
  2238.  
  2239. entityDef env_ragdoll_marine_helmet {
  2240.     "inherit"                        "env_ragdoll_gibbable_base"
  2241.  
  2242.     "editor_color"                    "1 .5 0"
  2243.     "editor_mins"                    "-8 -8 -8"
  2244.     "editor_maxs"                    "8 8 8"
  2245.     "editor_ragdoll"                "1"    
  2246.  
  2247.     "editor_usage"                    "Ragdoll for helmet marine"
  2248.  
  2249.     "spawnclass"                    "idAFEntity_WithAttachedHead"
  2250.     "bleed"                            "1"
  2251.     "smoke_wound_flesh"                "bloodwound.smoke"
  2252.     "sleep"                            "1"
  2253.  
  2254.     "model_gib"                     "models/md5/chars/skeleton.md5mesh"
  2255.  
  2256.     "def_head"                        "head_marine_helmet"
  2257.     "head_joint"                    "Shoulders"
  2258.     "model"                            "env_ragdoll_marine_helmet"
  2259.     "articulatedFigure"                "char_npc_misc.af"
  2260.     "snd_bounce"                    "bodyparts"
  2261.  
  2262. }
  2263.  
  2264. /***************************************************
  2265. ragdoll marine2  (stump)
  2266. ***************************************************/
  2267.  
  2268. model env_ragdoll_marine_stump {
  2269.     skin                            skins/characters/npcs/body_marine_bloody.skin
  2270.     mesh                            models/md5/chars/marine.md5mesh
  2271.     anim af_pose                    models/md5/chars/af_pose.md5anim
  2272. }
  2273.  
  2274. entityDef env_ragdoll_marine_stump {
  2275.     "editor_color"                    "1 .5 0"
  2276.     "editor_mins"                    "-8 -8 -8"
  2277.     "editor_maxs"                    "8 8 8"
  2278.     "editor_ragdoll"                "1"    
  2279.  
  2280.     "editor_usage"                    "Ragdoll for helmet marine"
  2281.  
  2282.     "spawnclass"                    "idAFEntity_WithAttachedHead"
  2283.     "bleed"                            "1"
  2284.     "smoke_wound_flesh"                "bloodwound.smoke"
  2285.     "sleep"                            "1"
  2286.  
  2287.     "def_head"                        "head_stump"
  2288.     "head_joint"                    "Shoulders"    
  2289.     "model"                            "env_ragdoll_marine_stump"
  2290.     "articulatedFigure"                "char_npc_misc.af"
  2291.     "snd_bounce"                    "bodyparts"
  2292. }
  2293.